| 1. | One render pass builds entire mipmap pyramid 一次渲染总会建立一个完整的纹理细化金子塔。 |
| 2. | The number of rendering passes to retrieve 要检索的呈现通道的数目。 |
| 3. | You call this render passes ? where are all the good pass functions ? ( did i miss them 这也叫渲染通道?那么所有那些好的通道功能又在哪里?难道是我没有找到? |
| 4. | Retrieves the number of rendering passes needed to complete the desired effect through multipass rendering 检索通过多通道呈现获得预期效果所需的呈现通道的数目。 |
| 5. | You may have been wondering why i reminded you to keep a copy of one frame from each render pass , locally on your machine 你可能不知道为什么我为每段渲染拷贝出一帧作为代理帧,在你的电脑上,这将在合成操作中节省我们很多时间和空间。 |
| 6. | However , when subsamples are used for other effects that involve multiple rendering passes , the application can specify that only some of them be affected by a given rendering pass 但是,当子样本用于涉及多次呈现的其他效果时,应用程序可以指定只有一些子样本受给定的该次呈现的影响。 |